Tuesday, January 31, 2012

From Balmorra With Love...

Part two of the Belenos Geode archives:

Our story picks up with Watcher 2 sending me to the planet of Balmorra, in order to infiltrate the first of many of the Eagle's terror network cells, to dismantle it... by any means necessary. With Kaliyo on hand, we punched it to the war torn planet and headed for Sobrik space station.


I had always heard about this world, but had never had the chance to see what the Empire was trying to accomplish til now. I have to say I was a bit amazed at the layout of Sobrik city, tucked away in a natural valley, and well protected by a forcefield above.


Our first task was to check in with the station chief, one Lekern Renald. He got us up to speed on the whereabouts of the terrorist cell, and the best course of action to infiltrate them. I quickly lost my imperial accent, and set about meeting up with these hooligans.


On the way, we stopped at the local Imperial Authority and were asked to assist in a sidejob for them, covering up a "mishap" in the cantina. Apparently some Chiss notable went and got himself killed, and we needed to make it look like the Republic was responsible. Easy enough task... Doctor some discs. When the job was done, I took in some of the local Twi'lek sights.


I dare say, I think Kaliyo was even impressed... I had heard she swings both ways... though I have yet to engage her in any, more... intimate endeavors.

A few missions later, we met with our contact, and were introduced to the female leader of the Balmorra resistance. I had to admit, in a way I was pretty impressed with her ferocity, if not respectful of her natural distrust of me. The job had to be done though, so it was my goal to earn her trust, albeit temporarily... so I could gain the info I needed.


I did the things she asked of me, to assist her resistance... though I ensured whatever terrorist plans she had somehow were stymied by say, malfunctioning equipment. While the finger of suspicion automatically fell on me, I was able to deflect this by doing JUST ENOUGH to prove to her that I know what I am doing, and was doing it for her cause. Kaliyo being a true anarchist helped considerably in keeping our cover.


In short I had to kill the right people, to make it look convincing. As luck would so have it, the local commander in the field had a bit of a dilemma that required my subtle touch... His wife had been selling Imperial secrets to her boyfriend. Now I do not need to tell you, that sort of thing is frowned upon highly, and is usually cause for trial and most likely execution.


If there is one thing my training has taught me, is that your gender does not predispose you to any more or less mercy from me. This far from the heart of the Empire, the law still needs to be upheld... and the military code of conduct is absolute. She was an officer no less... She should have known better. I killed her boyfriend in the cantina...


And at the commander's urging, "escorted" his wife, Kelara to a "safe place", like a lamb to slaughter.

She never saw it coming. Normally the killing of a high level officer's wife, let alone a military person would garner a good deal of bad karma for me, but considering my assignment here, it fit the bill to sway the resistance's opinion of me. It did my galactic bank account some good too, from a grateful commander who realized there are more important duties than... love...


My hands washed clean with the blessing of the commander, I was able to extricate the information I sought from the terrorist cell and locate the prime target of this particular operation... The Eagle's Liason.


It had not occurred to me at the time just how far the chain of command actually went. The woman whose trust I had earned only led me to the next rung of the ladder, and after defeating the Liason, I was given info about the defense minister, who ALSO was a part of the resistance terror cell!


Once he was dealt with, we started to get down to the nitty gritty. Not only was the terror cell intricate, and deep, but overt republic troops were also being led by a charismatic general who "could not be defeated". It was time to garner some allies in the fight. Enter one Darth Lachris...


The soon to be leader of Balmorra, she needed a bit of assistance in securing victory on the planet. I have to admit, though her looks were a bit harsh on my eyes, I admired her passion and charm... Not to mention she flirted with the best of them. Far be it from me to resist a damsel in distress. With Darth Lachris' help, I was able to ascertain the whereabouts of the terror cell leader, Grey Star. But first, I had to get through the General.


As expected, he was protected by highly trained Republic commandos. No mean feat to get through the gauntlet of crack troops, as well as Jedi that he had on his payroll. but like all "undefeatable generals", his day was coming... He was not prepared for the wrath of Belenos and Kaliyo.


Not surprisingly, he begged for his life, when all his toy soldiers were broken... Equally not surprising... The mission demanded no mercy.


What DID surprise me was where I found the Gran... Imprisoned by the Republic, and the charismatic General Cheketta. Not to be deterred, I extracted what information he had on the Eagle and his other terror cells, and ensured that Grey Star would no longer pose a threat to the Empire.


With the mission accomplished, I returned to a grateful Darth Lachris, to fill her in on the details. To say she was appreciative was an understatement. Not only did my bank account have more deposits, but I also obtained an unexpected, yet quite welcome gift...


The Sith lord herself, in her bed chambers. I have to admit... that is a first. Now I KNOW what the Sith mean when they say they embrace their passion. The average woman will be hard pressed to surpass her bedroom prowess.


Another satisfied customer, as I like to say... Our next stop awaited, so Kaliyo and I hopped back on board The Predator (as I have named my ship), and left the rocky world of Balmorra for our next terror cell demolishing assignment.


As expected, Watcher 2 was a step ahead... our next stop... Nar Shaddaa- the smugglers' moon: casinos, cantinas and of course a nice stiff drink.

I could hardly wait...........

Saturday, December 31, 2011

Nobody Does It Better...

You know... 2011 has been a  good year for gaming. Now, on the last day of the year, I can look back in all honesty and say truly- YES... It was an awesome year for gaming! Consider that I started the year playing Rift beta, and wound my way through Eve Online, Age Of Conan, Sims 3, World Of Tanks, Microsoft Flight Simulator X, Second Life, Forsaken World, and of course... Guild Wars, only to find myself leaving one galaxy far far away and joining the same... 3000 years earlier (RIP SWG, Hello SWTOR). How about that, I even managed to time travel, to boot. Doc Brown would be proud of me. Along the way, I managed to end my 2 year unemployment stint; was able to get into an awesome rock band by the name of Death Of Adonis; and even have my daughter- "Lolo" up here for the holidays... The last one being significant, since it has been several YEARS since we spent the holidays together. Last but most certainly not least... I have a new roommate named Luna- a gorgeous grey kitten, gifted to me by my awesome coworker, Jaclyn.


I was going to use this last blog of the year to recap all the fun events, and the not so fun ones of 2011, but after further review... You really do not want to read about that anyway. If you have been keeping track, you already know what life was like this year. So instead, I want to talk a bit more about the surprising level of FUN I have been having in the last month of Star Wars- The Old Republic, as the Imperial Operative- Belenos.


The name's Geode... Belenos Geode. I have enough swagger as James Bond, with the skills of a master hacker, and the medical know how of Bones McCoy... Not to mention they gave me a kickass British accent! You can find me on the RP-PVE (roleplaying- player vs environment) server known as Lord Adraas. I was lucky enough to get into early access and had 5 days of playing before the mad throng burst through the SWTOR gates... So I started my life on Hutta, deep undercover as a criminal known as the Red Blade.

My boss- a brilliant strategist codenamed- Keeper, sent me here to see if I could garner the support of the major Hutt cartel, for the Empire. The task seemed easy enough... Do what Nem'ro The Hutt and his lackeys tell me to do... gain their trust, then take it from there.

As expected, Nem'ro is a slimy piece of worm ridden filth... Aren't they all though. I managed to get into the good graces of one of his lieutenants- a stocky, black man by the name of Karrels. With my charm, and skills I was able to get him to see things my way, without having to disintegrate him. In due time, Nem'ro himself respected the Red Blade.

I got free run of the palace, and was able to take in the many sights of the place... Let me tell you, for a backwater, poisoned world, there are indeed some sights worth seeing. Turns out I was not the only one keeping an eye out. From the shadows, there was another player in the spy game... an assassin known as Kaliyo. Not quite sure what to make of her, I regarded her cautiously, till she figured out that working for me was going to be more lucrative, not to mention FUN.

Ok, I think I can get into the Sinead O'Connor look... as long as she can handle herself with a blaster. More importantly, Keeper taught me never to waste a valuable resource. If Kaliyo was willing to tag along while I get my mission done, then the more the merrier.

As it would turn out, she became a great asset to have on the battlefield. While I generally prefer to work alone, I have to admit, having the Ratataki by my side makes fights go a lot smoother. Besides... she has a sick sense of humor that I find highly attractive, even if she does repulse my advances.

Belenos and Kaliyo... almost like the high tech version of Bonnie and Clyde... tearing through Hutta like it was made out of rat poison filled cheese. I do have to say that she knows how to handle herself, and has even been willing to sacrifice herself in the pursuit of a target. Luckily for her, I know how to cheat people of death... as well as hasten them to it.

In short order we found ourselves tackling a rival Hutt gang, to aid in Nem'ro's supremacy of his home world, and along the way, picked up some baubles for our trouble... For example, this shining gem is called a datacron (each starting world has 3, the rest have 5 or more). When touched it grants the user a permanent attribute increase, which comes in really handy for gaining an edge on the competition.

I can assure you, as an undercover agent... there is ALWAYS competition... In any event, having satisfied my mission parameters, and having made Keeper a happy man for it, it was time to get off Hutta to more palatable climes.

Only one thing stood in our way, as we were to get off world... Unbeknownst to us, the REAL Red Blade apparently heard of my endeavors in his place, and decided to come to Hutta to investigate.

He was not a happy camper by the time I explained to him that his services and presence were no longer needed. I did thank him for the alias though... It was fun.

Once that matter had been... dealt with... It was onto the shuttle and off the smelly world of the Hutts, to rendezvous at the Imperial Fleet- my home away from home.

I took the time to get to know my companion a little better... all the while still amazed at her resolve. Every pick up line I used failed in a major way! I was beginning to think perhaps I lost my legendary charm!

By the time we landed on Drumond Kaas- Imperial capital world, I had put the issue in the back of my mind, in favor of getting to the task at hand... a meeting with Keeper to discuss my next assignment.

Ahh Kaas City- there has never been a more gloomy looking capital city. Always raining, always dark, and full of more intrigue in one sector than in most of the galaxy, save the senate tower on Coruscant. To make a long story short, I was sent on some errands for a Darth Jadus, as well as Keeper, and by the time I got back, I found out that some heavy duty terrorists had succeeded in blowing up Darth Jadus' personal ship- with HIM on it... as well as a thousand civilians. Keeper was livid, to say the least.

More undercover work... Find out who is responsible... follow the leads and uncover the masterminds behind this plot. Standard fare Imperial agent work, to be sure...

But who says the job has no perks? Gathering intel can be a rather lengthy and draining process after all. At least I have not truly lost my charm, even if my choice in women can be limited at times. Speaking of women, after my brief tryst with this daughter of a suspect, I also turned my eye to my coworker- Watcher 2. A tough nut to crack, I put that bug in her ear that she is more than just a pretty voice on the comm, and went about my business.

One such mission involved me retrieving an ancient mask of Darth Revan, thereby securing my initiation into the Cult of Revan. Once that was secure, I betrayed them and walked away from the fallout and purges that occurred. Silly cultists...

I also had the dubious good fortune of travelling to the Dark Temple, to solve some pressing matters that concerned the Sith council. How I managed to make it out of that spooky place with my mind intact is beyond me.

By the time I returned to Kaas City, a plan was being formulated to locate and eliminate the Terror network run by a shadowy man called "The Eagle". There was just one more thing I NEEDED to do before leaving Drumond Kaas...

Seduce Watcher 2. Let's just say, mission accomplished. (wink wink). As part of my bonus for my work with Intelligence, I was granted clearance to fly one of the new X-70 starships.

To call it a luxury yacht is a mere understatement. This slice of paradise is more than just a fancy place to call home, but a mobile assault platform, complete with its own (annoying) servant droid! In short, this ship is the perfect thing to run around the galaxy in!

Of course, I had to take it for a test drive...

Not too shabby... a brand new ship, a new codename of Cipher 9, spiffy new uniform, got laid TWICE on the Imperial capital, though I still have not gotten into my companion's pants... yet. Not bad at all... and all this before level 20!

We shall stop our story here, in the interest of length, but I do promise a LOT more to come in the new year, and possibly a spinoff blog, to go more in depth into the story of Belenos the Imperial Agent. For now, I hope you have all enjoyed the story, as well as enjoyed the many blessings of 2011.

Happy New Year to all! See you in 2012 and may the force be with you!

Thursday, November 24, 2011

Many Turkeys Died To Bring Us This Information...

"We thank you, oh lady of the harvest... For the bounteous gifts you have bestowed on us this year... And bless this food and drink into our bodies; bestowing health, wealth, wisdom, and love!"

The above words were written by me, when I used to have my band- Dionysos, in Florida (circa 1997). They belong to a song entitled "Harvest Home", which is about the Pagan thanksgiving. It happens to fall on the autumn equinox (really close to Canadian Thanksgiving). I feel the words are also appropriate today- November 24, 2011... American Thanksgiving.

I have a LOT to be thankful for this year, and I scarcely know where to begin. I suppose first and foremost, I should be thankful I am still alive... I just turned 41 on November 18th, and after an epic weekend of partying and gigging, I think I need a weekend to recover from my weekend. My birthday has always been a time for grand celebration for me, and it feels like the older I get, the more impressive it gets. This past weekend for me, culminated in my new band- Death Of Adonis playing our first official gig with this lineup, in Pittsburgh, PA. You want to talk about a great birthday gift? That was it right there. It feels good to be back on stage after a 5+ year hiatus!!! I have to thank my awesome band mates for making that a reality.

L-R: Frank (guitars), Drew (drums), Dennis (vocals), and myself... Drew (bass)

This year has found me meeting a lot of new friends online. This actually started last year when I was in the Rift beta, and I seem to have gained quite a few folks whom I both respect and enjoy "stalking" online. To name a few; Jasmine, Gary Gannon, MikeB, and Lore at Gamebreaker tv, as well as their host of awesome moderators...  My old Rift beta friends- Misty, Ciovala, Laughter, Danny and Di, Elisan, Aki, Marilith, and of course my guild leader Charles... Rubi; who got me into Guild Wars, Elixabeth and Izzie; who got me to WRITE about Guild Wars 2, DistilledWill, and my fellow krewe at talktyria.net... As well as many other random people like Toria, Nixie, Mintchip, Sake, Pokket, et al... Not to mention Playboy Playmate of the Year 1988- India Allen, who is still following little old me on twitter. It does not get much better than that.

Online friends to me are just as valid as friends you see every day physically, and I am grateful to know all of the above, and more. There are so many more people I could mention, but you do not want to read a list of names.

I DO want to call out some massive thank yous to the folks at Force Junkies; with whom I recently signed on to write for. With SWTOR almost ready to be let out of the gate, you can expect some really good things out of that camp in the coming months. I am sworn to secrecy, but trust me when I tell you... IT WILL BE GOOD! So between what is shaping up here with Force Junkies, and of course my ongoing work with TalkTyria; in reference to Guild Wars 2, I am pretty sure 2012 is going to be a great year for gaming, let alone gaming coverage!

Ahh Coruscant, how I have missed thee.

Speaking of SWTOR... Unless you have been living under a rock the last two weeks, news should have already hit you that the NDA (non disclosure agreement) has been officially lifted by Bioware! This welcome bit of news means that just about everyone and their brother can NOW talk about SWTOR in all its glory and yes even residual bugs (it is still in beta after all). I have been no exception to this. I was in the 11/11/11 weekend beta, and will be logging in again tomorrow 11/25 for this massive weekend test coming up. To psyche myself out for this weekend, I have been watching streams online provided by Laughter, Jasmine, Sake, and Pokket. The links you will find below will take you to the aforementioned broadcasters, all of whom have general beta access, and are happy to show you the ins and outs of gameplay in that galaxy far, far away. I am extremely thankful to these folks for helping me get my Star Wars fix as I wait to get back into the beta test.

Laughter (Force Junkies)- http://www.twitch.tv/laughterrift
Jasmine aka IRLJasmine- http://www.twitch.tv/irljasmine
Sake (Red Rancor)- http://www.twitch.tv/sakevision
Pokket- http://www.twitch.tv/pokket

Everyone has their own times for their shows, so be sure to follow them, and you will get updated via email as to when they broadcast. Tell them Belenos Stardust sent you.


You can also look for this guy right here, and his buddy below tomorrow, as these are my main characters that I have been working on.


I can tell you that so far I have been pleasantly surprised by SWTOR. I was originally on the fence about it, being a 8 year veteran of SWG (translation- disgruntled vet)... But as I made my way into the beta test, and created a Trooper character, I have to admit that the story impressed me greatly, and it did not take me long to find myself WANTING to play more, to see more, to DO more! As I stated bugs still exist, and you can tell there are areas where Bioware could add some more polish, or down the road rethinking of how xyz aspect functions, but overall, the game has impressed me enough to preorder the digital download of it.

Two more words for you- HUTT BALL... You HAVE to try it!

What is this I don't even...


Lest you think I have suddenly forgotten all about Guild Wars 2... I have been incredibly impressed with ArenaNet for the more constant stream of information of late. They have been working hard to get the game ready for closed beta (promised to us before 2011 ends), and the info I have seen coming out on their blog, as well as fan made videos, and of course guildwars2guru forums, has me still VERY MUCH interested in my future "life" on Tyria. ArenaNet has made leaps and bounds on such aspects as character creation, and cutscenes, and whether you choose to compare them to Bioware or not, it cannot be denied that Guild Wars 2 is still a strong contender... a tiger waiting to be let out the box! I thank you ArenaNet for reeling me in hook, line, and sinker... and I am even more thankful that as I pay for my SWTOR subscription, I will NEVER have to pay for a Guild Wars 2 subscription. That is a win I can live with.

In closing, I want to save my most special thanks to my family. Many of you do not know that two years ago I had lost my job... It took about two years to the day for me to get a new one; one that I am very happy with. During that time, my mother and my brother decided to move up to Pittsburgh, PA, from Fort Lauderdale, FL to help make ends meet. To say I do not know how I would have survived without them is an UNDERSTATEMENT! I am extremely grateful for their presence here, and every day I am reminded that family does in fact come first. As you carve up your turkey, twitching nervously because you cannot wait to get back into your game of choice, try to remember to look around at the people you are sharing this moment with... and be thankful that they chose to share it with YOU!

Many Bothans turkeys died to bring you this day... be sure to thank THEM too!

Happy Thanksgiving everyone, and see some of you in SWTOR beta tomorrow!

Monday, October 31, 2011

Death Comes To Those Who Wait...

We've all lost people in our lives who have touched us at some point... right?

Family members, significant others, perhaps even children... sometimes all of the above. I am finding that the longer I live, the more aware I am becoming of my own mortality, and what it means not only to myself, but to those around me whom I call friends and family. Yet even with this sobering reminder, on this day of Samhain (that's Halloween to you modern folk), I cannot help but think that, perhaps like in the games I play... Maybe death is NOT the end?

Back in my death metal vocalist days, affectionately known as "The Drewcifer Era", I used to have this ritual at every show of screaming the words "Death comes to those who wait"! It became a tag line of sorts, as if the sight of a black death metal vocalist with a long goatee and LaVey-esque bald head was not disturbing enough. Back then it was mostly done for shock value... and boy did that ever shock people. As I grew older and started getting into video games, I started to gain a new value to death... since in games, death is hardly the end.

The first time I died in an MMORPG, was of course, in Star Wars Galaxies (SWG). I was about level 5ish (there were no real levels back then), and running around Theed, on Naboo, doing delivery boy missions. Yes, you heard right...  I was a "Fedexer" in that galaxy far far away. I am not quite sure what got into me, but I decided I did not want to wade through a gaggle of gnorts (little pseudo bunny/armadillo looking things), so instead I started pew pewing them with my little CDEF pistol. Unfortunately I missed the part in the game manual that stated that some animals have herd mentalities, and in short order I found myself dead, by bunnies.

2 hours into Star Wars Galaxies... GO ME!

It was embarrassing to say the least.

Since that first "death experience", I have died many many more times in that particular game, and of course in the many others I have played, right up to Guild Wars (GW); my current poison of choice. Now, with GW, I have the pleasure of not only killing myself, but all my other alts as well... an epic wipe to end all wipes! I do this multiple times a night... regularly!

The common denominator with all the games I have played is, once you're face down in the dirt, your game is NOT over! You always have the option to clone, or respawn... be reborn as you were when you died, at the closest "save point". Now that is a nifty little trick that I earnestly wish real life had! Imagine how many second chances you could get with loved ones if there was that respawn button you could push to bring them back to you? Yeah, I know... wishful thinking. All the same, there is so much I could tell my grandmother, my daughter Deanna, or Heather, or even my Uncle Billy- who passed on this past August (and was the reason why my summer blogs were written in Florida, and not home in PA).

I often wonder how different games would be if as a death penalty, you simply could not go any further. That's IT... You are gone... poof... end of game, unsub, no more for you. Of course we all know that would royally suck, so let's hope no gaming companies even get that thought in their heads. Speaking of death penalties... even in the games I have evolved with, those have changed. It would appear that gone are the days of corpse running. If you have no idea what corpse running is, let me summarize:

Your character just died and is cloned. You appear in your skivvies (because well, they could not make you appear naked and keep that T rating). You now have to RUN to your corpse, wherever you left it, to loot yourself and gather the items you had on your person before you died... You know, just the basics like clothes, money, weapons, etc. An annoyance? Indubitably! It only takes a couple of times, if that much before you learn to always insure yourself. (Another lesson I have had to learn the hard way in multiple games... Thanks SWG and EVE Online... not to mention the MAIN reason why I have life insurance in real life... Just in case). I for one, am glad to see corpse running go. I am certain there may be a few out there would wish it would remain, simply for the downtime factor, but you all are on your own on this one. I won't be rallying for the comeback of the corpse run.

I KNEW I should have taken that "accidental death and dismemberment" policy.

Ok, so no more corpse run... Well there is always "cloning sickness", which takes various forms in different games. Guild Wars, I think, does it the most hardcore; making it an aggregate each time you die. You generally start off with a 15% diminishment of your attributes, and it keeps getting bigger each successive time you die, to the max of 60%. Talk about an incentive to fight smarter! If you kill bosses, or large groups, you eventually whittle this down (or if you are lucky enough to find the trinkets that can wipe out death penalties all together). If you are really frustrated, simply use your map to teleport back to a town or outpost and you will be right as rain once more. The catch being, you have to start all over with whatever you were doing that kept getting you killed... Perfect time to redo your skillbar, and reformulate a strategy.

Yes, Chicago is one of the bears... Original, I know.

Usually I see a timer on the death penalty, in most games. X amount of time where you are not quite your full capacity, which is also a good time to relax a little and take that well needed bio break. (We have to eat and use the facilities after all)

Every now and then a game comes along to challenge what we know... and this time around it appears to be Guild Wars 2. As pertains to death, ArenaNet has purported that you cannot really "die" in the game (ask them, they hate using the word). Instead, when your health bubble goes down past critical, you fall to the floor in a last ditch effort to save yourself. It's called the downed state. It essentially amounts to being mortally wounded, with the caveat that you can get back up to fighting trim if you-

A- manage to kill an enemy with the skills you are given in this downed state before you "bleed out".

or

B- have someone around who can resuscitate you. (All players, no matter their class can do this... from level 1)

If none of the above happen, you go into a defeated mode. This "technically" would be what we gamers call death, but even so ArenaNet prefers to describe it as simply being unconscious. You then choose a spawn point nearby and pop back up. Is it semantics? Possibly... Is it annoying, probably not as much as a corpse run, or waiting for a timer to expire on your weakened condition. You rise up no worse for wear, with no after-effects of your... "near death experience".

In essence this would mean that there is no "true" death penalty in this game... That is if I am understanding this correctly (and feel free to correct me, in the comments if I am not).

But hey, don't just take my word for it... Here is what ArenaNet has to say on THEIR website about death penalties:


"Players who have recently been downed several times will take longer to revive each time. If no one revives you, you can spend a small amount of gold to come back at a waypoint. It's as simple as that, and why not? Why should we debuff you, take away experience, or make you run around for five minutes as a ghost instead of letting you actually play the game? We couldn't think of a reason. Well, we did actually think of a reason--it just wasn't a good one. Death penalties make death in-game a more tense experience. It just isn't fun. We want to get you back into the action (fun) as quickly as possible. Defeat is the penalty; we don't have to penalize you a second time."


Hardcore RPG purists may have a tricky time coming to terms with this new mechanic that seems to take all the hassle out of something so bothersome as death. It's unheard of! There has to be some kind of penalty!! Well, unless I am totally off base... Nope... No penalty. They did it this way to add more fun to the game, and reduce a lot of the tedious things that turn gamers off to MMORPGs.

Of course we are all still waiting for closed beta to test that theory... Hint hint, ArenaNet.

While death still comes to those who wait, it is apparently just a passing phase anymore. It's a shame real life could not operate this way, but then... the world is overpopulated as it is. I have always felt that those who die make room for those who come after. Might seem a little odd to think about it that way, but if as a species our job is to perpetuate itself... It seems only natural to me.

I only hope that when my time comes, if there is in fact an "Other side" (I have no concrete proof yet), I sincerely hope it looks like this.

Yeah... I could live here... What dreams may come...

If it does, I won't be coming back for another run!

A very happy Samhain / Halloween to you all, and try not to eat too much candy... What are your thoughts on death, whether ingame or as touched you in real life?